How To Build Massive Structures In Minecraft
This article is most natural buildings and other structures. For terrain features, see Terrain features.
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Reason: Include structure generation NBT fields
This folio lists generated structures in Minecraft. A generated structure is defined as whatever structure that is disabled when the "Generate structures" earth cosmos option is turned off. Some structures, such as dungeons and desert wells, exercise yet generate with this option turned off; withal, they are listed on this page due to them having the appearance of an artificial structure equally opposed to a natural formation.
Overworld [ ]
The Overworld contains numerous generated structures, at a wide diverseness of scales.
Underground structures [ ]
These structures can only generate secret in normal worlds, although in Superflat they tin can generate above footing in Java Edition and in custom worlds mineshafts tin generate aboveground in the void in Coffee Edition.
Structure | Biome(due south) | Description | Rarity |
---|---|---|---|
Aboriginal City |
| It's made upward of long corridors made of deepslate and wool. It has a central building with a portal like construction fabricated of reinforced deepslate. the central structure resembles a warden. Small ruins can be found with i-2 loot chests inside. | Rare |
Mineshaft | Whatsoever | A maze of corridors supported by wooden beams, with incomplete rail systems on which minecarts with chests can generate. Cave spider spawners may generate hither heavily surrounded by cobwebs. In Badlands biomes, they use dark oak planks instead of oak planks, and may generate shut to the surface. | Common |
Stronghold | Any | Maze-like stone bricks structures containing many rooms, including one with a usually unactivated end portal frame. They have a specific, fixed style of generating, and a maximum of 128 can generate in a single world.[ Java Edition only ] | Rare |
Buried Treasure |
| A single hidden chest containing valuable loot that spawn in beach/shore biomes. They are easily found using treasure maps located in shipwrecks and occasionally sea ruins. | Rare |
Aboveground structures [ ]
These structures simply generate aboveground (the Igloo does take an underground portion sometimes)
Structure | Biome(s) | Description | Rarity |
---|---|---|---|
Desert Pyramid |
| Large sandstone buildings containing 4 loot chests in an hugger-mugger room hidden beneath terracotta. The chests are trapped with TNT which detonate when the stone pressure level plate in the center is stepped on, destroying the chests and their contents. | Uncommon |
Igloo |
| Snow buildings that may have a basement hidden nether carpet. The igloo itself contains nothing much of interest, but the basement has a villager and a zombie villager held captive behind iron confined. The splash potion of weakness on the brewing stand, together with the golden apple in the loot chest, can be used to cure the zombie villager. | Rare |
Jungle Temple |
| Overgrown cobblestone structures containing ii loot chests, with one trapped with two dispensers firing arrows and the other hidden behind a lever puzzle. Setting the correct combination for the lever puzzle moves a cake on the main floor, revealing a hidden crenel and the chest. | Rare |
Pillager Outpost |
| An assortment of structures spawning pillagers. The principal characteristic of involvement is the watchtower: a tall structure congenital with wood and cobblestone that generates a loot chest on the tiptop floor. Located around the watchtower are upward to four small structures, including tents, target scarecrows, and wooden cages sometimes containing an atomic number 26 golem. | Rare |
Swamp Hut |
| Also known every bit witch huts, these are small wooden buildings on log stilts containing a cauldron and crafting table. It spawns witches and, upon generation, one black cat. The cat and the first witch do not despawn naturally. You can employ these witch huts to create a witch farm, as the witches volition spawn automatically. | Rare |
Village |
| A collection of houses and job sites inhabited by villagers of random professions and up to two fe golems. They are synthetic with a broad multifariousness of materials, depending on the biome that they generate in. Although village buildings practice non accept variants for jungle and swamp biomes, villagers habiliment different outfits when spawning in said biomes. | Uncommon |
Woodland Mansion |
| Massive, systematically-generated buildings synthetic with dark oak woods and a cobblestone foundation. They contain many rooms (some hidden) and loot chests in their three floors, and are inhabited by vindicators and evokers that do non naturally despawn. | Rare |
Aboveground and Underground structures [ ]
These structures generate both aboveground and underground.
Construction | Biome(s) | Description | Rarity |
---|---|---|---|
Ruined Portal | Any | An incomplete nether portal constructed with various types of stone or blackstone materials when generating in the Overworld or Under respectively. They can generate in varying sizes and positions. A netherrack platform underneath, besides as a loot chest and a few gold blocks, frequently generates. | Common |
Underwater structures [ ]
Note that ocean ruins and shipwrecks sometimes generate above water on shores, and icebergs are partially in a higher place and below water.
Structure | Biome(s) | Description | Rarity |
---|---|---|---|
Bounding main Ruins |
| A collection of small-scale structures made of stone bricks or sandstone. Drowned may spawn naturally hither. | Common |
Shipwreck |
| Wooden structures resembling sunken ships in varying states of deterioration. They contain upward to three loot chests, and may generate in underwater ravines[ Boulder Edition only ]. | Mutual |
Ocean Monument |
| Massive prismarine temples inhabited past guardians, besides every bit three elder guardians in fixed positions. Wet sponges, along with eight blocks of gold equally treasure, too generate naturally here. The interior structure is randomly generated, resembling a maze of sorts. | Rare |
The Nether [ ]
The Under, though equally vast, contains far fewer generated structures than the Overworld.
Structure | Biome(southward) | Description | Rarity |
---|---|---|---|
Nether Fortress | Whatsoever | Towering nether brick castles that exclusively comprise blaze spawners and nether wart farms. They are divided into open-air ramparts and winding interior corridors, some of which incorporate boodle chests. wither skeletons and blazes exclusively spawn here. | Uncommon |
Breastwork Remnant |
| Enormous, castle-like blackstone structures housing piglins and piglin brutes. They can generate in various forms (bridges, housing units, hoglin stables, and treasure rooms) and chest spoils vary from one grade to the adjacent. | Uncommon |
Nether Fossil |
| Fossil variants that are more than incomplete and purely composed of bone blocks. | Mutual |
Ruined Portal | Any | An incomplete under portal constructed with various types of stone or blackstone materials when generating in the Overworld or Nether respectively. They can generate in varying sizes and positions. A netherrack platform underneath, also as a boodle breast and a few gold blocks, ofttimes generates. | Common |
The End [ ]
The Terminate is the final and most barren dimension, with no generated structures on its primary island. Afterwards defeating the ender dragon, gateways to the outer islands are created.
Structure | Biome(s) | Clarification | Rarity |
---|---|---|---|
Terminate Metropolis |
| Sprawling, well-connected towers built from purpur, end rock bricks and Purple Stained Glass. They are inhabited by shulkers that guard valuable loot chests, and the largest, nearly meandering cities may generate an end send holding a pair of elytra. | Rare |
Structure-like Features [ ]
These worldgen features have similarities to structures but they are not truthful structures. Instead, they are coded and generated the same style every bit trees or ores. This is why they generate fifty-fifty when the "Generate structures" world option is disabled, and too cannot be located with the /locate
control.
Features | Biome(s) | Description | Rarity |
---|---|---|---|
Dungeon | All Overworld Biomes | A small cobblestone room containing a spawner, which spawns zombies, skeletons, or spiders, as well every bit upward to two loot chests. They are typically connected to cloak-and-dagger caves just may generate to a higher place ground or intersected with truthful structures such as Mineshafts or Strongholds. | Common |
Desert well |
| Small sandstone feature property water in their eye cavity. They do non generate gilt or treasure as part of their generation merely the water can be used every bit an space water source. | Uncommon |
Wood stone |
| Pocket-sized mossy cobblestone boulders randomly constitute throughout Old Growth Taiga, oftentimes partially cached. | Uncommon |
Geode | All Overworld Biomes | Large, hollow spherical rocks equanimous of outer layers of smooth basalt and calcite with an inner layer of amethyst blocks. This is the merely place where budding amethyst and amethyst blocks can be found. They come in many sizes, including open geodes and entirely encased geodes. | Rare |
Fossil |
| Usually buried feature made of bone blocks and some coal ore. | Rare |
Iceberg |
| A characteristic varying in size, consisting of packed ice and snow blocks, with blue ice on the lesser. Note, not all iceberg-looking terrain in Frozen Ocean Biome are created by feature merely every bit part of the biome itself through Surface Builders. | Uncommon |
Technical details [ ]
Structures are generated for a given chunk after the terrain has been formed. The chunk format includes a tag chosen TerrainPopulated
that indicates whether structures whose bespeak of origin is in that clamper take been generated. If it is fake or missing, it generates again. Structure generation is based on what is already in the chunk, and then (for example) flagging a chunk that has already been populated for repopulation approximately doubles the amount of ore in information technology. When structures are generated, they tin spill over into neighboring chunks that have been previously generated.
Locating [ ]
Feature name | Java Edition | Bedrock Edition | Dimension |
---|---|---|---|
Breastwork remnant | bastion_remnant | bastionremnant | The Nether |
Buried treasure | buried_treasure | buriedtreasure | Overworld |
End urban center | end_city | endcity | The End |
Fortress | fortress | fortress | The Nether |
Woodland mansion | mansion | mansion | Overworld |
Mineshaft | mineshaft | mineshaft | Overworld |
Monument | monument | monument | Overworld |
Nether fossil | nether_fossil | — | The Nether |
Ocean ruins | ocean_ruin | ruins | Overworld |
Pillager outpost | pillager_outpost | pillageroutpost | Overworld |
Ruined portal | ruined_portal | ruinedportal | Overworld, The Nether |
Shipwreck | shipwreck | shipwreck | Overworld |
Stronghold | stronghold | stronghold | Overworld |
Desert pyramid | desert_pyramid | temple | Overworld |
Igloo | igloo | ||
Jungle pyramid | jungle_pyramid | ||
Swamp hut | swamp_hut | ||
Village | village | village | Overworld |
History [ ]
Coffee Edition Infdev | |||||
---|---|---|---|---|---|
20100625-2 | Added dungeons. | ||||
Coffee Edition Beta | |||||
1.8 | Pre-release | Added mineshafts. | |||
Added villages. | |||||
Added strongholds. | |||||
Java Edition | |||||
ane.0.0 | Beta 1.9 Prerelease | Added Nether fortresses. | |||
1.2.ane | 12w04a | Added desert wells. | |||
ane.three.1 | 12w21a | Added desert pyramids. | |||
12w22a | Added jungle pyramids. | ||||
ane.four.2 | 12w40a | Added swamp huts. | |||
1.8 | 14w25a | Added ocean monuments. | |||
1.viii.1 | pre1 | Swamp huts tin at present spawn witches at levels 64 to 71, enabling three spawning floors for witches. | |||
1.9 | 15w31a | Added End cities. | |||
15w43a | Added igloos. | ||||
1.10 | 16w20a | Added fossils. | |||
16w21a | Blacksmith job sites in villages now generate with cobblestone in all biomes, rather than acacia logs in savannas and sandstone in deserts. | ||||
pre1 | Zombie villagers generated in zombie villages no longer despawn. | ||||
Wooden fences are now substituted with the biome'south respective wood type. | |||||
Paths no longer replace most blocks, preventing them from generating in treetops or bridging ravines. | |||||
1.xi | 16w39a | Added woodland mansions. | |||
Added the /locate command that shows the coordinates of the nearest structures. | |||||
16w42a | Witches that spawn upon the generation of witch huts no longer despawn. | ||||
one.13 | 17w43a | Structures using structure files tin now be modified, with the addition of information packs. | |||
17w47a | Bloom pots in swamp huts now comprise mushrooms; they were previously empty. | ||||
18w09a | Added ocean ruins. | ||||
18w10a | Added cached treasure chests. | ||||
18w11a | Added shipwrecks. | ||||
i.xiv | 18w47a | Added pillager outposts. | |||
18w48a | Overhauled villages. | ||||
ane.16 | 20w06a | Added nether fossils. | |||
20w16a | Added bastion remnants and ruined portals. | ||||
ane.17 | 20w45a | Added Amethyst Geodes. | |||
1.19 | Deep Dark Experimental Snapshot 1 | Added ancient cities. | |||
22w11a | Removed ancient cities. | ||||
22w13a | Re-added ancient cities. | ||||
Pocket Edition Alpha | |||||
v0.nine.0 | build 1 | Added villages, abased mineshafts, strongholds, dungeons and desert wells. | |||
v0.10.0 | build i | Abandoned mineshafts now generate on ground level in Badlands biomes. | |||
v0.xi.0 | build 1 | Added desert wells. | |||
v0.12.1 | build 1 | Added the Nether along with Under fortresses. | |||
v0.xiii.0 | build 1 | Added desert pyramids. | |||
v0.14.0 | build 1 | Added swamp huts. | |||
Cauldrons in swamp huts are filled with a random potion. | |||||
v0.xv.0 | build 1 | Added jungle temples. | |||
Added savanna and taiga village variants. | |||||
Villages can at present generate in cold taiga and ice plains biomes, where hamlet buildings are constructed with bandbox wood like in taiga villages. | |||||
Villages have a slim chance to generate as abandoned villages, which spawn zombified villagers. Cobwebs and moss stone replace some blocks in the buildings of such villages. | |||||
v0.16.0 | build 1 | Added body of water monuments. | |||
Pocket Edition | |||||
1.0.0 | alpha 0.17.0.i | Added the Finish and along with Cease cities. | |||
Added igloos. | |||||
ane.1.0 | blastoff 1.ane.0.0 | Added woodland mansions. | |||
i.1.3 | alpha one.ane.3.0 | Added fossils. | |||
Bedrock Edition | |||||
1.4.0 | beta 1.2.14.two | Added shipwrecks. | |||
Added buried treasure chests. | |||||
beta 1.2.xx.ane | Added ocean ruins. | ||||
i.10.0 | beta 1.10.0.iii | Added pillager outposts. | |||
Overhauled villages. | |||||
1.16.0 | beta 1.16.0.57 | Added Under fossils, breastwork remnants and ruined portals. | |||
1.17.0 | beta ane.17.0.l | Added Amethyst Geodes. | |||
1.18.30 | beta ane.18.30.32 | Added Ancient Metropolis. | |||
Legacy Console Edition | |||||
TU1 | CU1 | one.0 | Patch 1 | i.0.one | Added dungeons. |
TU5 | Added villages, abased mineshafts, and strongholds. | ||||
TU12 | Added desert wells. | ||||
TU14 | i.04 | Added jungle and desert pyramids. | |||
TU19 | CU7 | 1.12 | Added swamp huts. | ||
TU31 | CU19 | 1.22 | Patch 3 | Added sea monuments. | |
TU43 | CU33 | 1.36 | Patch 13 | Added fossils and igloos. | |
TU54 | CU44 | 1.52 | Patch 24 | i.0.four | Added woodland mansions. |
TU69 | ane.76 | Patch 38 | Added shipwrecks, ocean ruins, icebergs, and buried treasure chests. | ||
1.91 | Added pillager outposts, and plains, desert, savanna, taiga, snowy tundra, and snowy taiga villages. |
See also [ ]
- Biome
- Generated structures data file format
- Jigsaw Cake
- Construction Cake
- Air
How To Build Massive Structures In Minecraft,
Source: https://minecraft.fandom.com/wiki/Generated_structures
Posted by: williamsthoom1977.blogspot.com
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