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How To Build Massive Structures In Minecraft

This article is most natural buildings and other structures. For terrain features, see Terrain features.

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Reason: Include structure generation NBT fields

This folio lists generated structures in Minecraft. A generated structure is defined as whatever structure that is disabled when the "Generate structures" earth cosmos option is turned off. Some structures, such as dungeons and desert wells, exercise yet generate with this option turned off; withal, they are listed on this page due to them having the appearance of an artificial structure equally opposed to a natural formation.

Overworld [ ]

The Overworld contains numerous generated structures, at a wide diverseness of scales.

Underground structures [ ]

These structures can only generate secret in normal worlds, although in Superflat they tin can generate above footing in Java Edition and in custom worlds mineshafts tin generate aboveground in the void in Coffee Edition.

Structure Biome(due south) Description Rarity
Aboriginal City
  • Deep Dark
It's made upward of long corridors made of deepslate and wool. It has a central building with a portal like construction fabricated of reinforced deepslate. the central structure resembles a warden. Small ruins can be found with i-2 loot chests inside. Rare
Mineshaft Whatsoever A maze of corridors supported by wooden beams, with incomplete rail systems on which minecarts with chests can generate. Cave spider spawners may generate hither heavily surrounded by cobwebs. In Badlands biomes, they use dark oak planks instead of oak planks, and may generate shut to the surface. Common
Stronghold Any Maze-like stone bricks structures containing many rooms, including one with a usually unactivated end portal frame. They have a specific, fixed style of generating, and a maximum of 128 can generate in a single world.‌[ Java Edition only ] Rare
Buried Treasure
  • Beach
  • Snowy Beach
  • Stony Shore
A single hidden chest containing valuable loot that spawn in beach/shore biomes. They are easily found using treasure maps located in shipwrecks and occasionally sea ruins. Rare

Aboveground structures [ ]

These structures simply generate aboveground (the Igloo does take an underground portion sometimes)

Structure Biome(s) Description Rarity
Desert Pyramid
  • Desert
Large sandstone buildings containing 4 loot chests in an hugger-mugger room hidden beneath terracotta. The chests are trapped with TNT which detonate when the stone pressure level plate in the center is stepped on, destroying the chests and their contents. Uncommon
Igloo
  • Snowy Plains
  • Snowy Taiga
Snow buildings that may have a basement hidden nether carpet. The igloo itself contains nothing much of interest, but the basement has a villager and a zombie villager held captive behind iron confined. The splash potion of weakness on the brewing stand, together with the golden apple in the loot chest, can be used to cure the zombie villager. Rare
Jungle Temple
  • Jungle
  • Bamboo Jungle [ JE merely ]
Overgrown cobblestone structures containing ii loot chests, with one trapped with two dispensers firing arrows and the other hidden behind a lever puzzle. Setting the correct combination for the lever puzzle moves a cake on the main floor, revealing a hidden crenel and the chest. Rare
Pillager Outpost
  • Plains
  • Desert
  • Savanna
  • Taiga
  • Snowy Taiga [ Be simply ]
  • Snowy Plains
An assortment of structures spawning pillagers. The principal characteristic of involvement is the watchtower: a tall structure congenital with wood and cobblestone that generates a loot chest on the tiptop floor. Located around the watchtower are upward to four small structures, including tents, target scarecrows, and wooden cages sometimes containing an atomic number 26 golem. Rare
Swamp Hut
  • Swamp
Also known every bit witch huts, these are small wooden buildings on log stilts containing a cauldron and crafting table. It spawns witches and, upon generation, one black cat. The cat and the first witch do not despawn naturally. You can employ these witch huts to create a witch farm, as the witches volition spawn automatically. Rare
Village
  • Plains
  • Desert
  • Savanna
  • Taiga
  • Snowy Taiga [ BE only ]
  • Snowy Plains
  • Sunflower Plains [ BE only ]
A collection of houses and job sites inhabited by villagers of random professions and up to two fe golems. They are synthetic with a broad multifariousness of materials, depending on the biome that they generate in. Although village buildings practice non accept variants for jungle and swamp biomes, villagers habiliment different outfits when spawning in said biomes. Uncommon
Woodland Mansion
  • Night Wood
Massive, systematically-generated buildings synthetic with dark oak woods and a cobblestone foundation. They contain many rooms (some hidden) and loot chests in their three floors, and are inhabited by vindicators and evokers that do non naturally despawn. Rare

Aboveground and Underground structures [ ]

These structures generate both aboveground and underground.

Construction Biome(s) Description Rarity
Ruined Portal Any An incomplete nether portal constructed with various types of stone or blackstone materials when generating in the Overworld or Under respectively. They can generate in varying sizes and positions. A netherrack platform underneath, besides as a loot chest and a few gold blocks, frequently generates. Common

Underwater structures [ ]

Note that ocean ruins and shipwrecks sometimes generate above water on shores, and icebergs are partially in a higher place and below water.

Structure Biome(s) Description Rarity
Bounding main Ruins
  • Ocean (all variants)
  • Beach (sometimes)
A collection of small-scale structures made of stone bricks or sandstone. Drowned may spawn naturally hither. Common
Shipwreck
  • Ocean (all variants)
  • Embankment (sometimes)
  • Stony Shore (sometimes)
  • Snowy Beach (sometimes)
Wooden structures resembling sunken ships in varying states of deterioration. They contain upward to three loot chests, and may generate in underwater ravines‌[ Boulder Edition only ]. Mutual
Ocean Monument
  • Deep Ocean
  • Deep Frozen Sea
  • Deep Cold Ocean
  • Deep Lukewarm Sea
Massive prismarine temples inhabited past guardians, besides every bit three elder guardians in fixed positions. Wet sponges, along with eight blocks of gold equally treasure, too generate naturally here. The interior structure is randomly generated, resembling a maze of sorts. Rare

The Nether [ ]

The Under, though equally vast, contains far fewer generated structures than the Overworld.

Structure Biome(southward) Description Rarity
Nether Fortress Whatsoever Towering nether brick castles that exclusively comprise blaze spawners and nether wart farms. They are divided into open-air ramparts and winding interior corridors, some of which incorporate boodle chests. wither skeletons and blazes exclusively spawn here. Uncommon
Breastwork Remnant
  • Nether Wastes
  • Scarlet Woods
  • Warped Wood
  • Soul Sand Valley
Enormous, castle-like blackstone structures housing piglins and piglin brutes. They can generate in various forms (bridges, housing units, hoglin stables, and treasure rooms) and chest spoils vary from one grade to the adjacent. Uncommon
Nether Fossil
  • Soul Sand Valley
Fossil variants that are more than incomplete and purely composed of bone blocks. Mutual
Ruined Portal Any An incomplete under portal constructed with various types of stone or blackstone materials when generating in the Overworld or Nether respectively. They can generate in varying sizes and positions. A netherrack platform underneath, also as a boodle breast and a few gold blocks, ofttimes generates. Common

The End [ ]

The Terminate is the final and most barren dimension, with no generated structures on its primary island. Afterwards defeating the ender dragon, gateways to the outer islands are created.

Structure Biome(s) Clarification Rarity
Terminate Metropolis
  • The Terminate
  • End Midlands
  • End Highlands
Sprawling, well-connected towers built from purpur, end rock bricks and Purple Stained Glass. They are inhabited by shulkers that guard valuable loot chests, and the largest, nearly meandering cities may generate an end send holding a pair of elytra. Rare

Structure-like Features [ ]

These worldgen features have similarities to structures but they are not truthful structures. Instead, they are coded and generated the same style every bit trees or ores. This is why they generate fifty-fifty when the "Generate structures" world option is disabled, and too cannot be located with the /locate control.

Features Biome(s) Description Rarity
Dungeon All Overworld Biomes A small cobblestone room containing a spawner, which spawns zombies, skeletons, or spiders, as well every bit upward to two loot chests. They are typically connected to cloak-and-dagger caves just may generate to a higher place ground or intersected with truthful structures such as Mineshafts or Strongholds. Common
Desert well
  • Desert
Small sandstone feature property water in their eye cavity. They do non generate gilt or treasure as part of their generation merely the water can be used every bit an space water source. Uncommon
Wood stone
  • Onetime Growth Taiga
Pocket-sized mossy cobblestone boulders randomly constitute throughout Old Growth Taiga, oftentimes partially cached. Uncommon
Geode All Overworld Biomes Large, hollow spherical rocks equanimous of outer layers of smooth basalt and calcite with an inner layer of amethyst blocks. This is the merely place where budding amethyst and amethyst blocks can be found. They come in many sizes, including open geodes and entirely encased geodes. Rare
Fossil
  • Desert
  • Swamp
Usually buried feature made of bone blocks and some coal ore. Rare
Iceberg
  • Frozen Ocean (all variants)
A characteristic varying in size, consisting of packed ice and snow blocks, with blue ice on the lesser. Note, not all iceberg-looking terrain in Frozen Ocean Biome are created by feature merely every bit part of the biome itself through Surface Builders. Uncommon

Technical details [ ]

Structures are generated for a given chunk after the terrain has been formed. The chunk format includes a tag chosen TerrainPopulated that indicates whether structures whose bespeak of origin is in that clamper take been generated. If it is fake or missing, it generates again. Structure generation is based on what is already in the chunk, and then (for example) flagging a chunk that has already been populated for repopulation approximately doubles the amount of ore in information technology. When structures are generated, they tin spill over into neighboring chunks that have been previously generated.

Locating [ ]

Feature name Java Edition Bedrock Edition Dimension
Breastwork remnant bastion_remnant bastionremnant The Nether
Buried treasure buried_treasure buriedtreasure Overworld
End urban center end_city endcity The End
Fortress fortress fortress The Nether
Woodland mansion mansion mansion Overworld
Mineshaft mineshaft mineshaft Overworld
Monument monument monument Overworld
Nether fossil nether_fossil The Nether
Ocean ruins ocean_ruin ruins Overworld
Pillager outpost pillager_outpost pillageroutpost Overworld
Ruined portal ruined_portal ruinedportal Overworld, The Nether
Shipwreck shipwreck shipwreck Overworld
Stronghold stronghold stronghold Overworld
Desert pyramid desert_pyramid temple Overworld
Igloo igloo
Jungle pyramid jungle_pyramid
Swamp hut swamp_hut
Village village village Overworld

History [ ]

Coffee Edition Infdev
20100625-2 Added dungeons.
Coffee Edition Beta
1.8 Pre-release Added mineshafts.
Added villages.
Added strongholds.
Java Edition
ane.0.0 Beta 1.9 Prerelease Added Nether fortresses.
1.2.ane 12w04a Added desert wells.
ane.three.1 12w21a Added desert pyramids.
12w22a Added jungle pyramids.
ane.four.2 12w40a Added swamp huts.
1.8 14w25a Added ocean monuments.
1.viii.1 pre1 Swamp huts tin at present spawn witches at levels 64 to 71, enabling three spawning floors for witches.
1.9 15w31a Added End cities.
15w43a Added igloos.
1.10 16w20a Added fossils.
16w21a Blacksmith job sites in villages now generate with cobblestone in all biomes, rather than acacia logs in savannas and sandstone in deserts.
pre1 Zombie villagers generated in zombie villages no longer despawn.
Wooden fences are now substituted with the biome'south respective wood type.
Paths no longer replace most blocks, preventing them from generating in treetops or bridging ravines.
1.xi 16w39a Added woodland mansions.
Added the /locate command that shows the coordinates of the nearest structures.
16w42a Witches that spawn upon the generation of witch huts no longer despawn.
one.13 17w43a Structures using structure files tin now be modified, with the addition of information packs.
17w47a Bloom pots in swamp huts now comprise mushrooms; they were previously empty.
18w09a Added ocean ruins.
18w10a Added cached treasure chests.
18w11a Added shipwrecks.
i.xiv 18w47a Added pillager outposts.
18w48a Overhauled villages.
ane.16 20w06a Added nether fossils.
20w16a Added bastion remnants and ruined portals.
ane.17 20w45a Added Amethyst Geodes.
1.19 Deep Dark Experimental Snapshot 1 Added ancient cities.
22w11a Removed ancient cities.
22w13a Re-added ancient cities.
Pocket Edition Alpha
v0.nine.0 build 1 Added villages, abased mineshafts, strongholds, dungeons and desert wells.
v0.10.0 build i Abandoned mineshafts now generate on ground level in Badlands biomes.
v0.xi.0 build 1 Added desert wells.
v0.12.1 build 1 Added the Nether along with Under fortresses.
v0.xiii.0 build 1 Added desert pyramids.
v0.14.0 build 1 Added swamp huts.
Cauldrons in swamp huts are filled with a random potion.
v0.xv.0 build 1 Added jungle temples.
Added savanna and taiga village variants.
Villages can at present generate in cold taiga and ice plains biomes, where hamlet buildings are constructed with bandbox wood like in taiga villages.
Villages have a slim chance to generate as abandoned villages, which spawn zombified villagers. Cobwebs and moss stone replace some blocks in the buildings of such villages.
v0.16.0 build 1 Added body of water monuments.
Pocket Edition
1.0.0 alpha 0.17.0.i Added the Finish and along with Cease cities.
Added igloos.
ane.1.0 blastoff 1.ane.0.0 Added woodland mansions.
i.1.3 alpha one.ane.3.0 Added fossils.
Bedrock Edition
1.4.0 beta 1.2.14.two Added shipwrecks.
Added buried treasure chests.
beta 1.2.xx.ane Added ocean ruins.
i.10.0 beta 1.10.0.iii Added pillager outposts.
Overhauled villages.
1.16.0 beta 1.16.0.57 Added Under fossils, breastwork remnants and ruined portals.
1.17.0 beta ane.17.0.l Added Amethyst Geodes.
1.18.30 beta ane.18.30.32 Added Ancient Metropolis.
Legacy Console Edition
TU1 CU1 one.0 Patch 1 i.0.one Added dungeons.
TU5 Added villages, abased mineshafts, and strongholds.
TU12 Added desert wells.
TU14 i.04 Added jungle and desert pyramids.
TU19 CU7 1.12 Added swamp huts.
TU31 CU19 1.22 Patch 3 Added sea monuments.
TU43 CU33 1.36 Patch 13 Added fossils and igloos.
TU54 CU44 1.52 Patch 24 i.0.four Added woodland mansions.
TU69 ane.76 Patch 38 Added shipwrecks, ocean ruins, icebergs, and buried treasure chests.
1.91 Added pillager outposts, and plains, desert, savanna, taiga, snowy tundra, and snowy taiga villages.

See also [ ]

  • Biome
  • Generated structures data file format
  • Jigsaw Cake
  • Construction Cake
  • Air

Generated structures and terrain features

How To Build Massive Structures In Minecraft,

Source: https://minecraft.fandom.com/wiki/Generated_structures

Posted by: williamsthoom1977.blogspot.com

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